Shawn Layden: Games should be classified after what you trigger in us
After Shawn Layden, who was up to 2019 the head of Sony Interactive Entertainments World Wide Studios, mostly already criticized models such as the Game Pass and Studio's takenings , he said in a current interview with axios about it That the industry must find new ways to classify video games.
Shawn Layden: Usual Genre Categories Hindering for the Medium Games
Layden argues against the colleagues, games should be better classified as they trigger in us than what we do in them. He is worried that the previous genre descriptions that are currently a regular use of different games could hinder the medium.
One of the obstacles in the video game industry is that we still describe our contents through their core mechanics, says Layden in this regard. He then adds, the industry must solve it, title, for example, with This is a shooting game, that's a racing game to categorize.
Instead, the ex-Sony CEO, the video game industry needed to start our titles, our intellectual property, to describe our creative performance more in the context of feelings that you trigger with the players. In the PlayStation Store can be present Genre categories such as action or adventure find, similar to other online platforms such as the Xbox Store, the Nintendo eShop or Steam.
on the subject: Sony Worldwide Studios: Diversity in the studios is a key for creativity according to Shawn Layden
As an example of his demand, Layden Naughty Dogs PlayStation draws 4-exclusive title The Last of Us Part 2: Will the game brighten your day? It will ultimately be gloomy like, The Last of US Part II '? The industry must reduce its own games holistic view and not just on the execution of a simple push of a button.
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